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Post by jirvz on Aug 29, 2011 4:03:29 GMT -5
Escort Mission
Map: Pit ( can be changed ) Team: Snipers vs Escorts Objective: - Escort team guards VIP from our staging area to the old parking lot. - Sniper Teams must eliminate VIP before reaching their objective point.
Escort team is free to have scouts survey the area before advancing.
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Assasination
Map: Wherever applicable Teams: Sniper/Assassins vs Defenders
Objective: Snipers/Assassins - Infiltrate the Defender's foothold and eliminate the VIP Defenders - Must hold position and keep VIP alive.
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More to come, once I finish the bomb project I'll transfer the dirty bomb scenario here.
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Post by jion671 / John A. on Aug 29, 2011 16:26:29 GMT -5
Sounds great, I'm down for any type of games, but we need to set some rules of engagement, since some sniper guns are capable of shooting through the whole field. we need to set some boundaries. Once we really have an idea on what we are gonna do.. But easiest we can arrange is probably escort VIP. we will need to use the WHOLE field on this one. We also need to make it a balance game. It will be hard to almost impossible to find a sniper in the PIT jungle. Let's do this GAP!
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Post by jirvz on Aug 29, 2011 18:38:04 GMT -5
We will use standard sniper rules....
500+ FPS Bolt action rifle or Semi restricted AEG/Gas Gun will have a MINIMUM ENGAGEMENT RANGE of 50 feet or more... no closer than that. That is actually how I have been playing with my sniper rifle since I can remember playing airsoft.
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Post by jion671 / John A. on Aug 30, 2011 18:09:07 GMT -5
I'm aware of that type of rule of engagement, that was mentioned in one of the GAP meetings before. I was referring to as when a sniper can shoot the VIP. I mean, let's say your gun is capable of shooting from across the field. You can instantly shoot the VIP from the beginning of the game. There should be a hot zone for the VIP to have some sort of area where he is vulnerable for open fire. And an area that will have more open shots and less fire for the VIP/escorts. I'm sure that the sniper team will want a suppressor team with an AEG or a SAW. Vice versa with escorts, they will need atleast one sniper/anti sniper and a suppressor, but they will also have a couple teams of scouts or recons.
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Post by jirvz on Aug 30, 2011 18:32:24 GMT -5
Ah I see.
Ok. I guess we can do this.
The VIP team may set up counter snipers and patrols to secure a path way for the VIP, they have 15 minutes to do so. During this time they may randomly select a team member to become a VIP. The VIP can be distinguished by holding a briefcase or some type of similar object.
When the 15 minutes is complete, the VIP team must escort the VIP and only then will the VIP be vulnerable. They have 10 minutes to reach the check point.
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Post by jion671 / John A. on Sept 4, 2011 18:44:01 GMT -5
sounds good Jirvs! We will need to have a good amount of players to do this type of game. I read on a post on facebook last night that the SNIPERS took the game for a scenario type of game. CONGRATULATIONS! I'm sure it was a tough game to accomplish with so little members. We will need a few things for this type of game. Refs, mega phone and boundaries of where the snipers and where they will post.
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Post by jirvz on Sept 5, 2011 18:46:50 GMT -5
Agreed. Hopefully we can try the VIP escort mission.
Right now Leo and I are making our mock bomb for the Dirty Bomb scenarios...
I also found during my research that we can also create an IED scenario... but thats after Bomb v1
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