|
Post by jirvz on Jun 3, 2011 6:17:32 GMT -5
So right now I'm in the planning stages of making a dummy/mock Timed Biological Bomb for scenario type games.
The bomb would have a timer rigged with cuttable/pullable wires to defuse it. Im still trying to figure out how to make it so that cutting the wrong one would make it sound an alarm.
So before I actually go ahead with making this idea... I just needed some input from you guys if its actually worth doing.
The idea is simple. 2 teams, defending and defusing. 15 minute time limit.
Not sure if we should give the defending team the option to "place" the bomb and have the defusers have to search for it. It will promote team communication if so.
Another thing Im debating about is respawn time. 5 minute intervals... that means you have 3 chances to respawn if ever you are hit but that also means you need a designated respawn area.
Ill add more to this later but I wanna see what you guys think.
Off topic: Sorry I haven't been attending lately, my gun isnt ready and I kind of need help making orders if anyone is willing to help me place them? airsoftatlanta.com anyone? haha. My gun is almost finished.
|
|
|
Post by jion671 / John A. on Jun 3, 2011 18:00:05 GMT -5
This sounds really fun!! Though this scenario wouldn't do so well in one of our site(sanctuary). It would be best done at the Pub. The pit would be good too but hiding places would be limited and would be hard to find at such big area.(not saying it's impossible). Having the team defending team same to equal amount of heads would be unfair. We did this scenario once at the pub it was difficult for the offenders to move in due to the fact that the defenders would already be in their position. We could either have the defenders hide the bomb and then have them start at a certain place. Or have them take their positions but limit the head count for defenders. This was just through experience but I think this would be a fun type of scenario.
|
|